Chapter 11 is appropriately titled "More About Classes". It is a potpourri with lots of little details about how you can craft classes in C++. The work in this chapter is (alas) very detailed.
Section 11.1 - Static members
How is a static member variable different than a regular (non-static) member variable?
What are the restrictions on what a static member function can do?
On paper, write the C++ code for a class, Example. Design the contents of "Example.h", the interface header, and "Example.cpp", the implementation file. The Example class has:
Section 11.2 - Friends
What is the purpose of making a function a friend of a class?
Section 11.3 - Member-wise copy
Using the class Example above, jot down a code fragment where member-wise assignment would take place.
Section 11.4 - Copy constructors
When is the copy constructor for a class called?
What is a default copy constructor? What does it do? In what situations do default copy constructors fail to work properly?
For class Example, what is the function prototype of a copy constructor?
Why are constant reference parameters (look in your index) commonly used in copy constructors?
Section 11.5 - Operator overloading
Write the function prototypes to overload the following operators for your Example class:
Section 11.6 - Object conversion
Write the function prototype for converting the Example class to an int value.
Section 11.7 - Object composition
What is object composition? What relationship between classes does it model?